Backend tech leader
Instructor: Roy Pearl
In this Go workshop we'll build and execute a distributed simulation of a soccer game. We'll use Go builtin concurrency concepts such as goroutines and channels, Redis as a message broker and Vice library to connect internal go-channel with Redis.This workshop is divided to 5 development phases, each one provides an initial state as separated branch, with a challenge to develop. At the end of this workshop we'll sit back and enjoy the soccer game in which every participant plays the role of a single player of field.
phase_1-concurrency_setup- have a single player kick the ball locally using internal go channels
phase_2-distribution_setup- prepare channels for distribution
phase_3-vice_integration- running simulation locally using Redis and Vice
phase_4-display_service- viewing game on local UI with display service
phase_5-lets_rock- connecting to a shared Redis server and playing together!
- Redis server
- GO SDK
- Go IDE